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your favoured D&D class?
164 votes
Barbarian / Fighter / Monk
Bard / Rogue
Cleric / Paladin
Druid / Ranger
Sorcerer / Warlock / Wizard
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who is your favourite prize volunteer (http://fav.me/dd...
| 204 votes
- Bryony (left, brunette)
- Isabel (centre, blonde)
- Gemma (right, dark blonde/light brown)
have you been hit by the new wave of deletions?
| 156 votes
- yes, but it was a fair cop
- yes, but i don’t think i broke the rules
- no... not yet anyway
what is most important in a dA group?
| 161 votes
- that they accept my submissions
- that they only accept/share relevant submissions
- that they only accept/share high-quality submissions
- other
Comments95
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Belatedly, depends on which edition and whether playing a human or demi-human.
1st Edition human is a toss up between dual classing as Ranger/Magic-user or the only human allowed triple class Bard. Followed by monk. if demi-human (elf) multi-class Clr/Ftr/M-U, Ftr/M-U/Thf, Ftr/M-U, Thf/M-U (though not necessarily in that order) all if fortunate enough with Psionics.
2nd edution . . . Only 2nd ed I played was the Balders Gate & Icewind Dale games for which the eventual Monk became favorite. otherwise as above for demi-humans (elf) multi-classes.
3.x (though 3rd edition D&D is/was the now known Art box edition circa 1978 designed to go from the what became Basic into AD&D 1st ed.) 3.x tried to hop onto the skill based games. Like ICE's Middleearth/Rolemaster/Spacemaster, Steve Jackson's GURPSs, or HERO's Heroes/Champions games. I say tried due to the plethora of skills and not enough skill points to make proper use of them; although any one could multi-class as often as they wanted. All that considered, when it initially came out I enjoyed multi-classing as Monk/Wizard, until I played in a Scarred Lands of Scarn campaign then it became Bard.
4th (Even though they had published WoW RPG in the 3.x d20 system they went and WoW-ified the whole game) Here I enjoyed playing a Half elf defensive (passive) Cleric or as my DM designed who needs magic items to fully heal the five member party at first level in combat from near death.
5th . . . Haven't played yet primarily due to the cost of the books so far to play effectively, ie $50 each or $150 total or $300 like they want you to spend so you have a collector set kept unused on a shelf and one set you game with. Though looks like they've tried to salvage a few things from 4th and adding it to a truncated 3.x with a whole revamp on saving throws. Though now all spell-casters have access of up to 9th level spells. If I remember correctly the glance through I gave the Players Handbook. Lets not forget the speed at which this edition levels characters. What XP you needed to make 2nd level in 3.x and 4th will have you 100 xp over what you need to reach 3rd level in 5th ed. Out of the starter set; which offers two fighters and the other three basic classes Cleric, Mage, Thief; I'm undecided.
1st Edition human is a toss up between dual classing as Ranger/Magic-user or the only human allowed triple class Bard. Followed by monk. if demi-human (elf) multi-class Clr/Ftr/M-U, Ftr/M-U/Thf, Ftr/M-U, Thf/M-U (though not necessarily in that order) all if fortunate enough with Psionics.
2nd edution . . . Only 2nd ed I played was the Balders Gate & Icewind Dale games for which the eventual Monk became favorite. otherwise as above for demi-humans (elf) multi-classes.
3.x (though 3rd edition D&D is/was the now known Art box edition circa 1978 designed to go from the what became Basic into AD&D 1st ed.) 3.x tried to hop onto the skill based games. Like ICE's Middleearth/Rolemaster/Spacemaster, Steve Jackson's GURPSs, or HERO's Heroes/Champions games. I say tried due to the plethora of skills and not enough skill points to make proper use of them; although any one could multi-class as often as they wanted. All that considered, when it initially came out I enjoyed multi-classing as Monk/Wizard, until I played in a Scarred Lands of Scarn campaign then it became Bard.
4th (Even though they had published WoW RPG in the 3.x d20 system they went and WoW-ified the whole game) Here I enjoyed playing a Half elf defensive (passive) Cleric or as my DM designed who needs magic items to fully heal the five member party at first level in combat from near death.
5th . . . Haven't played yet primarily due to the cost of the books so far to play effectively, ie $50 each or $150 total or $300 like they want you to spend so you have a collector set kept unused on a shelf and one set you game with. Though looks like they've tried to salvage a few things from 4th and adding it to a truncated 3.x with a whole revamp on saving throws. Though now all spell-casters have access of up to 9th level spells. If I remember correctly the glance through I gave the Players Handbook. Lets not forget the speed at which this edition levels characters. What XP you needed to make 2nd level in 3.x and 4th will have you 100 xp over what you need to reach 3rd level in 5th ed. Out of the starter set; which offers two fighters and the other three basic classes Cleric, Mage, Thief; I'm undecided.