you promised you'd rescue us if anyone got captured, not sell us to cover the cost!
i kinda liked the idea of the film protagonists/adventuring party heroically teaming up to bust their enslaved friends out of the dungeon.... then discovering that the only way they could cover the cost of the rescue was to sell the 'stolen property', turning it into a heist rather than a rescue mission. i can just imagine the team coming round to the idea as they tot up logistics, overheads, depreciation, wear and tear on gear, getting the rogue back out of that trap etc.
ok so art-wise this picture is a complete mess, and that's because it was experimental... i've been mucking about with it for a couple of months, trying out different techniques and styles. rather than drawing a lineart and colouring it in, i daubed paint on a flat canvas, so the skin, hair, chains etc are all one layer, though the clothes and veils are separate. the advantage of this was that i was hoping it would allow me to fade into detail where needed, and leave broader strokes for the background without there being a clear division between the two. which is kinda ok, but it all being on the same layer meant it was harder to come back and fix things like the ends of their hair later on.
also, just starting painting by slopping (digital) paint around meant that i really didn't plan their poses or anatomy, which is why the faces are detailed but the rest is a bit of a mess ^ ^;
and then i ended up with dozens of different layers messing with blend modes, masks, transparency and so on, so i really didn't save any complexity by starting out on a flat layer.